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Oct 18, 2024
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GAME 204 - 3D AnimationCredit Hours 4 Lecture: 3 Lab: 2 This course introduces students to the 12 principles of animation and the techniques used to create animations with the use of rigged objects, in the 3D environment. Students will learn the techniques of creating smooth transitions through the graph editor, blocking positions, constraint of objects, forward/inverse kinematics, lip syncing, and rendering of the scenes. Students will create a comprehensive class project incorporating the techniques taught throughout the semester. Prerequisite(s): GAME 202 or consent of department Is course repeatable for credit? No Variable Hour Exist No Mode of Delivery Hybrid, Online Is this a Human Relations/Diversity Course? No Is this an International Course? No Semesters Offered Spring
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